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ALYMPICS: LLM Agents Meet Game Theory -- Exploring Strategic Decision-Making with AI Agents

Mao, Shaoguang, Cai, Yuzhe, Xia, Yan, Wu, Wenshan, Wang, Xun, Wang, Fengyi, Ge, Tao, Wei, Furu

arXiv.org Artificial Intelligence

This paper introduces Alympics (Olympics for Agents), a systematic simulation framework utilizing Large Language Model (LLM) agents for game theory research. Alympics creates a versatile platform for studying complex game theory problems, bridging the gap between theoretical game theory and empirical investigations by providing a controlled environment for simulating human-like strategic interactions with LLM agents. In our pilot case study, the "Water Allocation Challenge," we explore Alympics through a challenging strategic game focused on the multi-round auction on scarce survival resources. This study demonstrates the framework's ability to qualitatively and quantitatively analyze game determinants, strategies, and outcomes. Additionally, we conduct a comprehensive human assessment and an in-depth evaluation of LLM agents in strategic decision-making scenarios. Our findings not only expand the understanding of LLM agents' proficiency in emulating human strategic behavior but also highlight their potential in advancing game theory knowledge, thereby enriching our understanding of both game theory and empowering further research into strategic decision-making domains with LLM agents. Codes, prompts, and all related resources are available at https://github.com/microsoft/Alympics.


Effects of Network Latency on Games with Human and Distributed Agent Players

Birmingham, William (Grove City College) | Wolfe, Britton (Grove City College)

AAAI Conferences

We are interested in mixed human and agent systems in the context of networked computer games. These games require a fully distributed computer system. State changes must be transmitted by network messages subject to possibly significant latency. The system then is composed of agents' mutually inconsistent views of the world state that cannot be reconciled because no single agent’s state is naturally more correct than another’s. The paper discusses the implications of this inconsistency for distributed AI systems. While our example is computer games, we argue the implications affect a much larger class of human/AI problems.